The Runecaster's Anvil Rules

The Anvil of the Runesmith/Runecaster

At level three the runesmith or runecaster must spend 96 hours over the course of a week constructing their runic anvil which will serve any functions over the course of their career. The anvil's components must also be bought and paid for. However, due to the cost of the materials the runesmith guild and the runecaster order each pays for the materials of the anvil but requires the runesmith or runecaster to pay back the cost over the course of fifteen years.

The cost is as follows:

6 Ingots of Ferscril valued at 96,000 gold pieces.

12 Ingots of Steel valued at 12,000 gold pieces.

12 Ingots of Bronze valued at 24,000 gold pieces.

3 Ingots of Karrarrum valued at 66,000 gold pieces.

5 Ingots of Inucril valued at 100,000 gold pieces.

1 Ingot of Living Steel valued at 11,000 gold pieces.

2 Ingots of Adamantine valued at 36,000 gold piece.

1 Ingot of Gold valued at 5000 gold pieces.

Total: 350,000 gold pieces



The Runesmith or Runecaster may also go on quests to retrieve ore instead of paying. Doing so requires years of time and perilous effort.



Effects of the Runic Anvil:

<p style="text-align: left; margin-bottom: 0in; line-height: 100%">Each turn in an encounter a runesmith/runecaster who is next to his anvil and has his runic hammer in hand and has a piece of dwarf metal (ferscril/inucril/karrarrum/adamantine) worth 2000 gold pieces in his runic forging tongs can call upon the anvil to do many wondrous and powerful things. As the runesmith/runecaster grows in power, so to does their anvil as they inscribe ever more runes they learn onto it's constantly polished surface.

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 * 1) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">While adjacent to the anvil the runesmith/runecaster gains magic resistance (20) which stacks with other items and runes boosting magical resistance to absorb damage from magical effects.
 * 2) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">While adjacent to the anvil the runesmith/runecaster gains +5 AC and applies to ranged touch attacks.
 * 3) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">While adjacent to the anvil the runesmith/runecaster gains immunity to fear.
 * 4) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">While adjacent to the anvil the runesmith/runecaster and his anvil guards gain fast healing 2.
 * 5) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">While adjacent to the anvil the runesmith/runecaster gains +8 to their dispel magic checks.
 * 6) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">Each turn while adjacent to the anvil the runesmith/runecaster can make a spellcraft check to heat up the anvil. After 5 turns of making this check the anvil glows red hot and throws of massive amounts of heat and fiery energy. Anyone without the Anvil Guard Feat or the runesmith/runecaster takes 6d6 fire damage if adjacent to the anvil. Out to 10ft the fire deals 4d6 fire damage. Out to 15ft the anvil deals 2d6 fire damage. This damage is increased by 1d6 for half the runesmith/runecaster level and the damage is augmented by their wisdom modifier. The Spellcraft DC is 18 and is augmented by the following: If hit by a spell in the previous turn the DC increases by 2. For each melee attack taken in the previous turn the DC increases by 1. If bleeding the DC increases for each point of bleed damage.
 * 7) <p style="text-align: left; margin-bottom: 0in; line-height: 100%">(Only Runecaster) At level 6 the anvil is able to be used to cast anvil specific runes. The runecaster is able to cast two runes, one as a swift action and one as a standard action. To cast a rune the runecaster must make a DC 22 Spellcraft roll. If he makes a swift rune cast the DC increases to 26. If the DC succeeds the runecaster can choose a rune to cast from the following.

<h2 align="left" style="margin-bottom: 0in; line-height: 100%">Defensive Runes:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> The Runecaster must announce what rune he is trying to cast. If the Spellcraft roll fails then that rune is considered used for the encounter.

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Weave Anchoring: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> The anvil becomes a magical anchor which forces all arcane and divine spells cast at allies within 20ft of the anvil   ' to be grounded, either dispelling them or halving their effects. The Runecaster can roll a dispel for each incoming spell. If he fails the spell's effects are halved, if they do not cause damage then the spell dc to negate them is halved. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts 1d4 rounds and may not be used again in the same encounter. Uses up 400 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Resilience:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> All allies within 20ft of the anvil gain +5 AC and applies to ranged touch attacks. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d6 rounds   and may not be used again in the same encounter. Uses up 400 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of the Hold Fast:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 15ft of the anvil are immune to being flanked. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for the encounter and may not be used again in the same encounter. Uses up 400 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of the Iron Heart: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 20ft of the anvil gain immunity to fear and receive +5 to will saving throws. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d6 rounds a   nd may not be used again in the same encounter. Uses up 400 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Warding:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 15ft of the anvil may reroll one saving throw per round and keep whichever is better. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds a   nd may not be used again in the same encounter. Uses up 400 gold pieces of the dwarf metal in its casting <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Ysura's Grace: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 15ft of the anvil gains 20 temporary hit points and fast healing 2 for the length of the encounter. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%"> R une of Angart's Will:   <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within   15   ft of the anvil adds   +4 to intellect and wisdom. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Miognar's Strength: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 20ft of the anvil gains +4 str   ength and dexterity. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Denholm's Resolve:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within   20   ft of the anvil gains +   6   to all their saving throws. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Bandun's Craft: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 20ft of the anvil absorb ten points of damage inflicted by void energy and void etched weapons each turn with the absorption stacking if unused.

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds a   nd may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h2 align="left" style="margin-bottom: 0in; line-height: 100%"> Offensive Runes:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> The Runecaster must announce what rune he is trying to cast. If the Spellcraft roll fails then that rune is considered used for the encounter.

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Ruination:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Target a square out to 50ft from the anvil. Radiating out 15ft from that square dwarven runic energy erupts from the ground, exploding and lashing out at all within. The enemy gets a DC 15 + Wisdom Mod Reflex saving through to halve the damage. Even if the enemy has evasion and improved evasion they still take damage on successful saves. Deals 10d6 rune energy damage and 2d10 physical damage. Increases 1d6 for every two caster levels. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Piercing: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each ally within 20ft of the anvil deals an additional 2d6 damage. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds and may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Stormstrike:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Target a creature out to 50ft from the anvil. Blasting out of the anvil is a bold of titanic electricity. Any enemies within the path of the bolt and any enemies touching the path of the bold are hit for 12d8 + Wisdom modifier damage. The enemy gets a DC 15 + Wisdom Mod Reflex saving through to halve the damage. Even if the enemy has evasion and improved evasion they still take damage on successful saves. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Forgefire: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> A wave of searing fire radiates out from the anvil in all directions for 40ft crashing into all foes the runecaster designates and sparing those he does not. The fire deals 10d8 + Wisdom Modifier damage. No save. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Breaking:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Each enemy within 40ft of the anvil is blasted by fearsome runic energy which sears and breaks away their defenses. Each enemy effected has their ac lowered by 10 plus 1 for every  three   caster levels. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d   6   rounds and may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Banishment:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune acts like a Master Rune of Slaying, able to hit and banish all outsiders, elementals and undead. The rune can target up to four lesser outsiders/elementals/undead, three regular outsiders/elementals/undead, two greater outsiders/elementals/undead, or one creature beyond greater. A D% roll of 50 or higher is needed for each lesser, 75 or higher for each regular, 85 or higher for each greater and 95 or higher for beyond greater to banish successfully. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  800   gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Dwarvish Rage:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> All allies within 15ft of the anvil have their weapons act as keen or impacting and deal 1d6 extra damage. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds and may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Miognar's Hate: <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> All allies within 15ft of the anvil gain 2d6 extra damage on their melee attacks and bypass dr. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds and may not be used again in the same encounter. Uses up  7   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Grimundaz's Grudge:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> All allies within 20ft of the anvil gain the ability to reroll one melee miss per round. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds and may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Angart's Command:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> All allies within 15ft of the anvil gain 2d6 extra damage to their spells. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune lasts for 1d4 rounds and may not be used again in the same encounter. Uses up  6   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Kalisza's Wrath:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Blasting out from the anvil in a cone is a frigid winter force that deals 8d6 + Wisdom Modifer damage and freezes enemies in place for 1d4 rounds dealing an extra 2d6 cold damage to frozen enemies. <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  5   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h3 align="left" style="margin-bottom: 0in; line-height: 100%">Rune of Denholm's Roar:  <p style="text-align: left; margin-bottom: 0in; line-height: 100%"> Runic energy lashes out in all directions from between the anvil and the descending hammer as this rune's rite is invoked. All enemies within 30ft of the anvil are dealt 8d10 damage and are dazed for one round.

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> This rune is used up upon casting a   nd may not be used again in the same encounter. Uses up  8   00 gold pieces of the dwarf metal in its casting. <p align="left" style="margin-bottom: 0in; line-height: 100%">

<h2 align="left" style="margin-bottom: 0in; line-height: 100%">Overpowering or Cracking the Anvil:

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> The anvil while an amalgamation of many legendary dwarven metals can still be destroyed or broken in the course of its use. It can take damage by being attacked like a normal item, however it is all but immune to magical attacks. Stored within it is a roiling ocean of runic energy, which the runecaster uses to refresh his runes every two days and expends when using the anvil in battle. These anvil runes can be very damaging to the anvil, especially the offensive runes which use violent energy.

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> If an anvil is cracked it will most often destroy itself in a colossal explosion of runic energy which can and often will kill the runecaster wielding it's awesome energy.

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> For   every two defensive runes cast in a day consecutively you roll one D% check. For each offensive rune cast in a day you roll one D% check.

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> An anvil can take a total of fifteen  cracking  charges before it cracks.

<p align="left" style="margin-bottom: 0in; line-height: 100%"> <p align="left" style="margin-bottom: 0in; line-height: 100%">

<p style="text-align: left; margin-bottom: 0in; line-height: 100%"> If the Anvil Cracks roll a 1d4 to see what happens. <p align="left" style="margin-bottom: 0in; line-height: 100%">